Wednesday, January 23, 2013

Style Guide

Environment: My director basically enjoys to create an uncomfortable, creepy, messy subway train with strong, harsh  lights ( hospital light). 



Characters: Maggie, socially awkward, shy girl who always draws on her sketchbook alone.
Lucy, fashionable, outgoing, the opposite personality of Maggie.

Texture study




Friday, January 18, 2013

Monday, January 14, 2013

Christopher Cherrington - Story Pitch

Milestone dates:
1/30: 3 "Machine" character designs
2/13: 3 mountain environments
2/27: 4 props
3/13: sketches of the concept for scene from the story
3/27: Fully rendered scene from the story
4/10: Polish website

Wednesday, January 9, 2013

Joshua Timothy - Style Guide

Here's what I'm planning for my concept art for Fable Haven.

For the Creature design, I wanted to work more along the lines of Andrew Jones stuff.  He's done great work for video games, especially Metroid Prime. 


 Of course, I don't want the same palette and my design won't be aimed at realism.  They'll be more whimsical like the work of Nicolas Ilik.


I'm hoping to push my color design since I seem to withhold a lot in that area.  I want to create color fields that influence the overall finished painting.  


As for the painting itself, I'm hoping to draw on the work of Goro Fujita.  He has a solid chiaroscuro design that gives his work realistic space and weight.


I'm hoping to work in some ornate patterns with clothes and what not.


Here's an idea of where I'm heading (design wise, not content wise) 




Copyright law information


If you would like to know more about how copyright law works in regard to using copyright-protected materials as part of your projects, the Copyright office here on campus is a good resource. Check out their web site for useful information and tools:

Copyright.byu.edu

Monday, January 7, 2013

Project Plan Instructions

1. Consider what project you want to work on in this class for the duration of the semester. Your choices are as follows:
  •  Class project: Fablehaven by Brandon Mull
  •  BYU Animated Film, with approval of director & faculty
  •  Tom Durham "indie" film project, with professor approval*
  •  Other project with class support & professor approval*
* Story World Pitch required by January 14.

2. Decide on your project and, using the form provided or in your own document, write a short synopsis of the story and a description of the world in which the story takes place. You may also note brief descriptions of main characters.

3. Write a goal for what you will accomplish for each milestone associated with the following dates:
  • 1/16  Style Guide (described further below)
  • 1/30  Milestone #1
  • 2/13  Milestone #2
  • 2/27  Milestone #3
  • 3/13  Milestone #4
  • 3/27  Milestone #5
  • 4/10  Online Portfolio
Consider the following list for ideas of what you might design for each milestone:
  • color keys
  • props (set pieces, weapons, etc.)
  • vehicles
  • characters / expression studies
  • costumes
  • creatures
  • locations (outdoor environments)
  • buildings (or other structures)
  • interiors (sets)
  • story moments
You may choose to focus your project on environment-related topics such as color keys, locations, architecture, interiors and props. Or you might take another approach of focusing on characters, creatures, costumes and story moments. Alternatively, you may select a variety of different things for a more broad-based approach.

Each milestone should represent a significant piece—or pieces—of concept design, depending on the complexity of the subject. This class involves a fairly aggressive schedule with milestones every two weeks. Because of that, complicated pieces such as story moments or elaborate location designs, might make sense to spread over two (2) milestones.

Depending on the style and complexity of the story you're depicting, a typical milestone might involve one of the following:
10 color keys (sample)
5 props (sample)
2 vehicles (samples)
3 characters (samples)
4 costumes
2-3 creatures
2-3 locations (samples)
2-3 buildings
2 interiors
1 story moment (samples)

4. Bring a hard copy of your work-in-progress Project Plan (draft copy) to class with you on Monday, January 14th to review with a partner. I will email you a blank Project Plan form you can use as a template.

5. Turn in a revised copy of your Project Plan by Wednesday, January 16th.

First Day Presentation Notes

OFFICE HOURS
Mondays 11-12 am + 4-6 pm
F533 HFAC

PROJECT DEADLINES for JANUARY (subject to change)
 M Jan 14 — Story World Pitch due (non-Fablehaven)
 W Jan 16 — Style Guide & Project Plan documents due
 M Jan 21 — NO CLASS: Martin Luther King, Jr. Holiday
 W Jan 23 — Style Guide Pitch Presentations
 M Jan 28 — Milestone #1: Sketches due

LEARNING RESOURCES

GNOMON LIBRARY — dbs.lib.byu.edu/gnomon
The Lee Library now carries a 5-user online subscription to the Gnomon Workshop collection of more than 300 instructional videos.

LYNDA.COM — https://mmlab.lib.byu.edu/mmlab
The library has 2 kiosk licenses with full access to Lynda.com tutorials.  They are located in the Media Center in room 4826 HBLL. Reserve a computer using your NetID at the URL above.

AUTODESK — students.autodesk.com
Students can subscribe to the Autodesk online community for access to FREE software, tutorials, digital downloads and support.

COURSE LEARNING OUTCOMES

THEMATIC EXPRESSION
Create images that communicate uplifting ideas with clarity.

VISUAL DEVELOPMENT DIRECTION
Compose a visual style guide and apply it to the story world of a chosen project.

CONCEPT DESIGN PROCESS
Use an effective process to develop original designs.

PERSONAL VISION
Develop a series of stylistically distinctive designs to portray a story world of your choice.

PROFESSIONAL APPLICATION
Publish an online portfolio of your best concept artwork.

RELEVANT WISDOM
“It seems to me I am trying to tell you a dream—making a vain attempt, because no relation of a dream can convey the dream-sensation, that commingling of absurdity, surprise, and bewilderment in a tremor of struggling revolt, that notion of being captured by the incredible which is of the very essence of dreams... No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one's existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone…”
- Joseph Conrad

"...These are the generations of the heaven and of the earth, when they were created, in the day that I, the Lord God, made the heaven and the earth,
“And every plant of the field before it was in the earth, and every herb of the field before it grew. For I, the Lord God, created all things, of which I have spoken, spiritually, before they were naturally upon the face of the earth...
“...And I, the Lord God, formed man from the dust of the ground, and breathed into his nostrils the breath of life; and man became a living soul... nevertheless, all things were before created; but spiritually were they created and made according to my word.”
Moses 3:4-7

Tom Durham Project Info

Tom Durham's contact info: tom@spaceacemedia.com

"95ers" web site: 95ers.com